(GODOT) gnUNO
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Networked UNO game made in Godot using the built-in networking tools.
Running over ENET, using RPCs for synchronizing the UNO game state, and using Godot’s Network Synchronizer and Network Replicator for synchronizing hand movement.
First attempt at human looking model.
First multiplayer test, only the hands were moveable.
Close to final gameplay, with aesthetic touches.
Customization options.
gamedev