(GODOT) Woop Skate
Get it here!
Find the source code here!
Tony hawk physics inspired system, made with the intention of learning how to implement similar game mechanics.
Relies mostly on raycasts for handling collision and physics resolution. This project was made as an exercise in making a character controller and achieving arcade physics.
Features (some might only exist in git)
- Tricks:
- Ollies
- Flips
- Grinds
- Manuals
- Extensions to Manuals and Grinds
- Wallplants
- Spine Transfers
- Acid Drops
- Vert Gameplay
- Scoring
- Balance Meter
- Debug menu for modifying/saving all of the physics constants
Character States
The character is built of the following states:
- Grounded
- Bailing
- Manual
- Airborne
- Grinding
- Vert
The vert state is special because instead of moving in 3d, the player can only move in 2d plane that is defined as a curved surface above the quarter pipe.
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